Photo28XDiamondClick Render Edges to animate the stencil exchange on `CQ6`.
This version uses a grayscale processing pipeline rather than a single binary jump, so we can watch local averaging soften the image before the Sobel edges appear.
The important claim is algorithmic: a crossed cube does not need to contain a literal square-grid subgraph in order to support a grid-style stencil computation.
Horizontal neighbors already lie on direct row links, while vertical neighbors can be routed over shortest crossed-cube paths of length at most two.