Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 62
L1: 22 38 54 58 60 63
L2: 14 18 20 23 30 34 36 39 42 46 50 52 55 56 59 61
L3: 2 6 10 12 15 16 19 21 26 28 31 32 33 35 37 40 41 43 44 45 47 48 49 51 53 57
L4: 0 1 3 4 5 7 8 9 11 13 17 24 25 27 29
L0: 62
L1: 30 46 54 58 60 63
L2: 14 22 26 28 31 38 42 44 47 50 52 55 56 59 61
L3: 6 10 12 15 18 20 23 24 27 29 34 36 39 40 43 45 48 51 53 57
L4: 2 4 7 8 11 13 16 19 21 25 32 35 37 41 49
L5: 0 3 5 9 17 33
L6: 1
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.