Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 52
L1: 28 44 48 53 54 60
L2: 4 20 24 29 30 32 36 40 45 46 49 50 55 56 61 62
L3: 0 5 6 8 12 16 21 22 25 26 31 33 34 35 37 38 39 41 42 43 47 51 57 58 59 63
L4: 1 2 3 7 9 10 11 13 14 15 17 18 19 23 27
L0: 52
L1: 20 36 48 53 54 60
L2: 4 16 21 22 28 32 37 38 44 49 50 55 56 61 62
L3: 0 5 6 12 17 18 23 24 29 30 33 34 39 40 45 46 51 57 58 63
L4: 1 2 7 8 13 14 19 25 26 31 35 41 42 47 59
L5: 3 9 10 15 27 43
L6: 11
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.