Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 24
L1: 8 16 25 26 28 56
L2: 0 4 9 10 12 17 18 20 27 29 30 40 48 57 58 60
L3: 1 2 3 5 6 7 11 13 14 15 19 21 22 23 31 32 36 41 42 44 49 50 52 59 61 62
L4: 33 34 35 37 38 39 43 45 46 47 51 53 54 55 63
L0: 24
L1: 8 16 25 26 28 56
L2: 0 9 10 12 17 18 20 27 29 30 40 48 57 58 60
L3: 1 2 4 11 13 14 19 21 22 31 32 41 42 44 49 50 52 59 61 62
L4: 3 5 6 15 23 33 34 36 43 45 46 51 53 54 63
L5: 7 35 37 38 47 55
L6: 39
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.