Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 31
L1: 5 21 25 29 30 53
L2: 3 4 7 11 15 19 20 23 24 27 28 47 51 52 55 63
L3: 0 1 2 6 8 9 10 12 13 14 16 17 18 22 26 33 37 41 45 46 49 50 54 57 61 62
L4: 32 34 35 36 38 39 40 42 43 44 48 56 58 59 60
L0: 31
L1: 15 23 27 29 30 63
L2: 7 11 13 14 19 21 22 25 26 28 47 55 59 61 62
L3: 3 5 6 9 10 12 17 18 20 24 39 43 45 46 51 53 54 57 58 60
L4: 1 2 4 8 16 35 37 38 41 42 44 49 50 52 56
L5: 0 33 34 36 40 48
L6: 32
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.