Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 2
L1: 0 3 6 10 18 34
L2: 1 4 7 8 11 14 16 19 22 26 30 32 35 38 42 50
L3: 5 9 12 13 15 17 20 21 23 24 25 27 28 29 31 33 36 39 40 43 46 48 51 54 58 62
L4: 37 41 44 45 47 49 52 53 55 56 57 59 60 61 63
L0: 2
L1: 0 3 6 10 18 34
L2: 1 4 7 8 11 14 16 19 22 26 32 35 38 42 50
L3: 5 9 12 15 17 20 23 24 27 30 33 36 39 40 43 46 48 51 54 58
L4: 13 21 25 28 31 37 41 44 47 49 52 55 56 59 62
L5: 29 45 53 57 60 63
L6: 61
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.