Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 23
L1: 13 17 21 22 29 61
L2: 3 7 11 12 15 16 19 20 27 28 31 39 55 59 60 63
L3: 0 1 2 4 5 6 8 9 10 14 18 24 25 26 30 33 37 38 41 45 49 53 54 57 58 62
L4: 32 34 35 36 40 42 43 44 46 47 48 50 51 52 56
L0: 23
L1: 7 19 21 22 31 55
L2: 3 5 6 15 17 18 20 27 29 30 39 51 53 54 63
L3: 1 2 4 11 13 14 16 25 26 28 35 37 38 47 49 50 52 59 61 62
L4: 0 9 10 12 24 33 34 36 43 45 46 48 57 58 60
L5: 8 32 41 42 44 56
L6: 40
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.