Broadcast Speed Comparison
One source, same node placement style, different wiring and different broadcast construction. This is the old side-by-side broadcast idea, rebuilt with today’s structured crossed-cube tree.
L0: 22
L1: 14 18 20 23 30 62
L2: 2 6 10 12 15 16 19 21 26 28 31 38 54 58 60 63
L3: 0 1 3 4 5 7 8 9 11 13 17 24 25 27 29 34 36 39 42 46 50 52 55 56 59 61
L4: 32 33 35 37 40 41 43 44 45 47 48 49 51 53 57
L0: 22
L1: 6 18 20 23 30 54
L2: 2 4 7 14 16 19 21 26 28 31 38 50 52 55 62
L3: 0 3 5 10 12 15 17 24 27 29 34 36 39 46 48 51 53 58 60 63
L4: 1 8 11 13 25 32 35 37 42 44 47 49 56 59 61
L5: 9 33 40 43 45 57
L6: 41
Step 0 is the ready state. Click Next Clock Step to start wave 1. Copper edges and moving packets show the current wave; teal edges are already settled into the broadcast tree. The point of this page is the depth contrast: the hypercube uses the usual dimension tree, while the crossed cube uses your structured S/D broadcast construction.